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Old Dec 10, 2010, 02:39 AM // 02:39   #21
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Chain Lightning reduced to 6 second recharge. Hmm with the invoke lightning change, I smell airspike.
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Old Dec 10, 2010, 02:42 AM // 02:42   #22
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Is it just me.. But Since this Update... Ive had Guild Wars Set its Game Options Back to Stock, {Graphics Etc} Then it Crashed During update and screen went crazy.. and now the Updates 30,000 odd Files? Just Wondering if all you had the same size update?
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Old Dec 10, 2010, 02:43 AM // 02:43   #23
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Here you go bros: http://www.guildwars.com/gameplay/de...g_balances.php
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Old Dec 10, 2010, 02:43 AM // 02:43   #24
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I still don't understand why Anet can't release the notes with the updates. It's always a scavenger hunt and wiki vandal fest until someone over there decides to post it long after the update has gone live.

How long can it possibly take to post some text that should have been typed up before the update? Do they decide to write up the notes as soon as a new build is released or something?

Yo Anet! I'm pretty good at doing stuff like typing up information and posting it to the interwebs. I even proofread! Just saying.
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Old Dec 10, 2010, 02:43 AM // 02:43   #25
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Quote:
Originally Posted by SpyderArachnid View Post
Not one to complain, but you would at least think Anet would put the update on the site once they make it live. Would be a lot more helpful than having to guess what was fixed/nerfed/added/etc.
It's usually a good bit later than the update, I guess they don't have a system to do both at once.
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Old Dec 10, 2010, 02:46 AM // 02:46   #26
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From guildwars.com (YAY)

Quote:
Update - Thursday, December 9, 2010

Skill Balance

For more information on these changes, please see the Developer Updates page.

Assassin

Assault Enchantments: increased recharge to 8 seconds.
Fox Fangs: split for PvP; retains original functionality.
Fox Fangs (PvP): increased recharge to 6 seconds.
Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
Wild Strike: split for PvP; retains original functionality.
Wild Strike(PvP): increased recharge to 6 seconds.
Elementalist

Chain Lightning: decreased recharge to 6 seconds.
Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.
Monk

Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
Draw Conditions: increased recharge to 4 seconds.
Healing Burst: increased target healing to 10...160.
Patient Spirit: added the following functionality: "No effect if ends early."
Necromancer

Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.
Ranger

Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
Melandru's Shot: decreased recharge to 10 seconds.
Ritualist

Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."
NPC Updates

Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).
Bug Fixes

Fixed a text bug where Cracked Armor was omitted from the skill description for Mend Condition.
Fixed a text bug where Cracked Armor was omitted from the skill description for Purge Conditions.
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Old Dec 10, 2010, 02:47 AM // 02:47   #27
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Healing burst seems really powerful now... why even bother with WoH anymore?
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Old Dec 10, 2010, 02:47 AM // 02:47   #28
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No longer will I have to fear Strip Enchantment on my immortal MM in FA... yay!
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Old Dec 10, 2010, 02:48 AM // 02:48   #29
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Ahhh dammit! I liked Patient Spirit the way it was!
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Old Dec 10, 2010, 02:49 AM // 02:49   #30
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remember when they promised to release update notes in advance. well at least anet forgot.
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Old Dec 10, 2010, 02:50 AM // 02:50   #31
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I'm surprised nothing got changed for Paragon.

Oh yeah, I forgot to mention us PvE people shouldn't care about this update too much:

Quote:
December 2010 GvG Balances

Last edited by StormDragonZ; Dec 10, 2010 at 02:53 AM // 02:53..
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Old Dec 10, 2010, 02:53 AM // 02:53   #32
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I love when they ignore less popular classes...
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Old Dec 10, 2010, 02:54 AM // 02:54   #33
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hmms. how many times is it now they changed aegis? lols that poor skill keeps being changed. xD and now patient spirit is changed their went a good spike heal.

edit: my bad saw the above post when this one finally loaded in. its all for pvp. still think its silly they changed aegis yet again. xD

Last edited by AngelWJedi; Dec 10, 2010 at 02:57 AM // 02:57..
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Old Dec 10, 2010, 02:55 AM // 02:55   #34
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Why can't anet do like D2 updates: after you apply the patch the little pop up window tells you what was updated? If you don't care, click skip. Stops a lot of the nonsense and waiting. They already know what was updated, it's not that hard. Or put a link for login screen at minimum.
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Old Dec 10, 2010, 03:05 AM // 03:05   #35
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weapon of shadow is pretty beast atm
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Old Dec 10, 2010, 03:05 AM // 03:05   #36
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FC doesn't affect <2s non-mes spells.
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Old Dec 10, 2010, 03:11 AM // 03:11   #37
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was hopeful they would wrap this wedding crap up so we can move on to anticipating better things.. that half done content is almost a month old.
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Old Dec 10, 2010, 03:19 AM // 03:19   #38
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Wasn't expecting these changes, but I'm glad they happened. Sparks enough of my interest to log back in for a few days.
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Old Dec 10, 2010, 03:21 AM // 03:21   #39
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Shadow form untouched.......disappointing!
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Old Dec 10, 2010, 03:21 AM // 03:21   #40
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Patient spirit... Hi healing burst
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